Wow, so I let time get away from me and haven't updated my blog in quite sometime. Okay so, I REALLY let time get away from me and so much has happened since my last ramblings on.
Well first and foremost of importance to mention is my engagement to my fiancée Yoriko of whom I've known would become my life partner from the moment we met. I proposed to her at the Botanical Gardens of Georgia up in Athens, where I attend college back in July on her birthday. Since then we've been busy trying to determine where, when and how expensive do we want our wedding to be and trying to plan it out one piece at a time. I think we both want to try and keep the costs down and save that money towards purchasing a home one day, so if anyone has any suggestions for doing just that, we're all ears! : )
So it looks like I've got about a year or so left to finish up my undergraduate studies at UGA as an Interdisciplinary student. So far I've been very pleased with what I've been learning through the Graphic Design, Dramatic Media and Scientific Illustration departments though I think I've finally made a decision to focus on an specific area of 3-D modeling/animation depending on where my strengths lie and improve on my skills. This semester has kept me very busy so far and with the addition of being selected to participate in a website design project for a cancer survivorship research group, it's about to get even more busy. But it will all be worth it in the end and the work that this group is doing for cancer survivors is to be commended. My plan for this coming Summer is to try and find an internship with a game developer if I can. My new goal is to become skilled enough to be useful for a variety of projects I may be asked to work on.
I just got back from spending a weekend at SIEGECON 2008, (Southern Interactive Entertainment & Game Expo) where I met some great folks in the industry as well as a few students that are also trying to break in to the industry as I am. Perhaps if things work out, some of us can collaborate on a game development project in the near future. I learned quite a bit of knowledge there about how the industry works, and more importantly how my specific department within the game industry works and the level of skill and know-how I should try to aspire to in order to become useful to a game development team. And I want to be useful to a team. I definitely don't want to be hired on a game development project and be put into a position where I slow down the "Pipeline" as it's referred to in the industry. I had a great time there and I was especially impressed with one particular Georgia based company, Hi-Rez Studios, not only with their new game "Global Agenda", but also with the demeanor and positive attitude that the entire development team had when meeting them in person at the con. They apparently have a in-house alpha testing at their Alpharetta office coming up soon so I think I'll sign up for it.
I also learned that making mods for a game engine to showcase in your portfolio work is something that is pretty much expected of those wishing to break into the industry and I just found out that apparently Unreal Tournament III allows the user to experiment with bringing in their own 3-D models into their Unreal engine. So the hunt has begun for a copy of the game with the extra tutorials for using their engine. I'm very excited about getting started with this and I'm hoping to possibly work with some other students that also attended the con in possibly designing a mod or level design.
Let's see I don't have too much else to add since I really should get back to a scientific illustration that I've been working on. I'll just close this off by mentioning some game related stuff:
1. Bionic Commando Re-Armed: This game was absolutely fantastic and I was very much addicted to it when it was first released. It's everything that was fun about the original NES Bionic Commando and filled with new content, and new challenges. Unlocking 200/200 ahcievement points for the Xbox 360 version was extremely challenging, but the right kind of challenge that kept me coming back for more punishment. I've got to hand to Grin, the studio that developed it, that they did an excellent job with this one!
2. Mega Man 9: AT LONG LAST! A new Mega Man game that is numbered and part of the original 8-Bit Nintendo series. As homage to all of the fans and *cough* fanatics, a.k.a. Me, that grew up playing these games, the style was kept in 8-bit format and it was definitely designed with the fans in mind. Thank you very much Inafune-san and IntiCreates! The game itself plays and takes various elements from Mega Man 1-3, which in many fan's opinions, were the best titles in the series. It's everything one would expect from an old-style Mega Man game with all kinds of new additions, physics and challenges implemented to keep you coming back to beat it again and again. To be honest, while I've already finished it once for the Xbox 360 and have unlocked some of the achievements, I'm just itching to play it again when I can free up some more time from my studies!
3. Cave Story: Cave Story is at last getting a commercial release! And one that is been much awaited by several CS fans. We kept hoping and pushing it to happen and I'm very happy to hear the great news that it will be getting a release on Nintendo's WiiWare lineup sometime in the near future! I'm also very happy to hear that my site, which served as a tribute to the game for several years now has helped aid this commercial release! Congratulations Pixel-san! You definitely earned it!
Now... if only XyZ could spark some interest in publishing the Xak games for Virtual Console, that'd be amazing! : 0
4. Backloggery.com: If you are a hardcore gamer and also a collector, or perhaps just curious enough to spend some time creating a profile and logging your games that you've finished, this site is definitely for you. I've always wanted to know just how many games I've played through over the years and now it seems there is a database that is simple and easy enough to use that I can finally learn what that magic number will be. I'm still adding games, but it looks so far like it will be over 1000+ games that I own/played/finished... which means that I've probably played too many and should probably go outside more. *laughs*
Anyhow if you're curious, this is my profile there:
Till' next episode!