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  #21  
Old May 8th, 2006, 08:08 AM
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Shmitz Shmitz is offline
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Ah, man, I wish I'd known about that trick earlier. I can't off the top of my head think of any other areas where anything like that would lead to broken continuity in plot or item acquisition, but let me know if you encounter anything more that seems out of order after riding/bouncing off enemies.
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  #22  
Old May 8th, 2006, 12:50 PM
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Django, Black Evil Django, Black Evil is offline
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I have just gotten to first boss and did you really have to put in three were-sues with the monster? It kind of seems out of place and you could maybe put in one were-sue but you have done it really well so far. I guess it is ok that you don't have unlimited snake ammo.
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  #23  
Old May 8th, 2006, 10:53 PM
genius314 genius314 is offline
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Ok, i can't beat the sand zone at all. Does it have to do with the combination of teleporters? And do the puppies' barks have to do with it? If so, give me a hint. Am I looking for the puppies to have no bark at all? Does it have to do with the "gaudis eat mimigas, mimigas eat flowers..." and the "a good puppy wags his tail..."?
Help me!

EDIT: nvm, i figured it out... hmm... now lets see whats next...

Last edited by genius314; May 8th, 2006 at 11:05 PM.
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  #24  
Old May 8th, 2006, 11:02 PM
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I haven't gotten there but I do have an idea. Are there dogs near every teleporter or something? I think if the dogs tail is wagging then you go in that certain teleporter
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  #25  
Old May 9th, 2006, 02:09 AM
genius314 genius314 is offline
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Yeah, i figured that out. But now where do i go? I got the jetpack, *spoiler* read the diary *spoiler*, and pretty much am running around doing nothing. Where do i go??
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  #26  
Old May 9th, 2006, 02:23 AM
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The next step is similar to the first step.

Also, did you talk to the Cthulu near where you got the pack?
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  #27  
Old May 9th, 2006, 12:05 PM
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Once again I am not the far but why don't you go back to areas to see what items you missed like in Mimiga Village.(also the Mimiga falling off is funny as they will keep moving)
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  #28  
Old May 9th, 2006, 07:51 PM
SeriousFace SeriousFace is offline
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Sorry if any of these comments have been said already. Playing through the game again and listing problems as I find them. Okay not just problems, but other thoughts I have along the way.

* You can get the fuel cell and defeat the Guadi-teers (really enjoyed them btw) before ever getting to Mimiga village. It probably isn't going to be a problem for the final game, but the flag you get is used for the "you just finished the mod" speech.
* There is a way you can fight them that dosn't give them a chance to jump off there platforms. Making the fight exceptionaly easy (even before you get to the village).
* Is there a trick to getting the life capsul in the village? Its so much work for 3 hp. Best way I've found to get it so far is to walk till your feet are touching the right edge of the block, stop, then just hold right.
* The animation after you kill Igor was very well done.
* When you use the bucket in grasstown tower, it seems to run some kinda script but, you don't know if it does anything or not. Same with the computer by Santa.
* Donno if you have tested this... but after you turn the resevoir fan on, you can make it to the left house. Just jump in the water at the right angle, and hold left.
* Whats the first place to get missle launcher? If the first one you get is in grasstown at 72,39 it dosn't give you the normal "You just got the missle launcher, its powerful but limited ammo" speach, just missles increase by 5. And now I have a sad 5 missles.
* In Genisis earth its possible to get stuck in the sand when it rises.
* The laser walls look really tight in sandzone.
* Puppy sprites are messed up... but after you go to small sactuary it gets fixed? Wierd...
* Door animation is messed up when you leave "small sactuary"

I'm taking a break now. Im sorta stuck on the puppy puzzle. It seems really intuitive, I expected something to happen when I fed Guadi, Mimiga, Flower in that order. O well, I'll figure it out.

Overall I am greatly enjoying it, good work.
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  #29  
Old May 9th, 2006, 08:21 PM
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Chaddykins Chaddykins is offline
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Man this is fun..can't wait for more updates to it..

Although the bubbler as my primary weapon gets kinda annoying, because it delevels so easily...and I didn't find the blade(my favorite weapon by far) =(

The last boss I fought was incredibly easy, because you can boost over to an edge where they can't jump over and just continuously fire the fireball..if you were to put a barrier there it would remedy that problem.

All of the bosses were very nicely done and fun to fight!

I must have missed a lot of heart containers and stuff, I only had like 20 something HP at the end >_> not that I'm complaining, I'd rather them be well hidden and keep me wanting to find them.

I also liked having to walk to each area rather than simply teleport, I dunno why, I just do.

The Genesis/Outer Wall thing was awesome.

The only part of the game were I was getting annoyed was between Chaba's shop and going toward the next area from there, all the moving blocks kept crushing me over and over (especially the 4 right before the save point..like they're taunting me or something). The part after that (hitching a ride on so and so) was really awesome, very cool idea.

I could say more that's cool about this but there's too much really, I eagerly wait for more updates!
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  #30  
Old May 9th, 2006, 08:32 PM
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Shmitz Shmitz is offline
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Quote:
Originally Posted by SeriousFace
* Whats the first place to get missle launcher? If the first one you get is in grasstown at 72,39 it dosn't give you the normal "You just got the missle launcher, its powerful but limited ammo" speach, just missles increase by 5. And now I have a sad 5 missles.
I see the problem. I had getting the Snake set flag 0201 so that the health/ammo refill would say that ammo was getting refilled, and not just health. I hadn't looked to see that the missile launcher event also checks flag 0201. I'll fix it to use two separate flags.

Quote:
Originally Posted by SeriousFace
* In Genisis earth its possible to get stuck in the sand when it rises.
Could you tell me specifically what you did, and which side it was on? I need to know if I just need to make the script faster, or have it all fill in instantly.

Quote:
Originally Posted by SeriousFace
* Puppy sprites are messed up... but after you go to small sactuary it gets fixed? Wierd...
Er, woops. I just found the problem. For reasons of sprite sheet conflict, I set all of the enemy sprites for Sand Zone to use sprite sheet two. However, I thought the puppies used Regu, but I was wrong, they use the SZ sheet too. I just never noticed the problem because the first sprite sheet doesn't overlap the puppy frames on the second, and my test saves always start out in small sanctuary, which for some reason "fixes" it. I've fixed it for good now.

Rest of the problems you listed are noted, and will be looked into.
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